AI Insights · Timothy · January 2022
Top 5 Racing Games Performance in Qatar for Q4 2021
Explore the performance of the top 5 racing games on a unified platform in Qatar during Q4 2021, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 racing games in Qatar showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the trends of these popular games.
Race Master 3D - Car Racing by SayGames Ltd saw a notable increase in weekly revenue towards the end of the quarter, peaking at around $138 in the final week of December. Weekly downloads fluctuated, starting at 1.5K in late September and reaching a high of 2.9K in late October. Active users consistently rose from 4.9K at the beginning of the quarter to a peak of 8.3K in the week of December 20.
Bridge Race from Supersonic Studios LTD experienced modest revenue growth, with a peak of approximately $103 in the first week of November. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 2.1K in mid-December. Active users followed a similar trend, peaking at 8.7K in the last week of December.
Muscle Race 3D by GOODROID, Inc. did not generate any revenue during this period. Downloads saw a significant rise towards the end of the quarter, from 392 in early December to 1.5K in the last week. Active users also increased, starting from 912 in early December and reaching 2.6K by the end of the quarter.
Street Racing HD by JoyTap Inc. had minimal revenue, with only a small amount recorded in mid-November. Downloads showed a slight increase towards the end of the quarter, peaking at 732 in the week of December 20. Active users fluctuated, starting at 3.4K in late September and stabilizing around 2.7K by the end of December.
Towing Race from Rollic Games saw a varied revenue trend, peaking at about $28 in the final week of December. Downloads peaked at 1K in early December but dropped to 498 by the end of the month. Active users increased significantly in early November, peaking at 2.6K in early December before stabilizing around 1.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.